UFO: Enemy Unknown: Game rip
Name: UFO: Enemy Unknown
Alternate name: X-COM: UFO Defense
Characteristics: Strategy, Action, Simulation, Isometric, Managerial / Trade, Construction Set, Fighting, Horror, Sci-Fi / Futuristic
Developers: Microprose, Mythos Games
Original/port composer: John Broomhall
Amiga CD32 - United States
Amiga (1994) - Europe
PC Dos (1994) - Europe
Related Plaform: PC Dos
Format: Sequenced music (MID)
Composer of these tunes: John Broomhall
Source / Archiver / Ripper: Borg No. One
Music type: Game rip
Archived process: Archived completely
Num of tunes: 14
Size of archive: 88446 bytes
- "midi files from Enemy unknown" (by povelitel, 25 Aug 2004) [8/10]
This is very rare files, I've searched many sights until found this one, and I'm glad that found midi-files. I'll download them in my mobile phone maybe. Small sounds that can be heared in "Ufo: Enemy unknown" such as pushing a button, opening a window, navigating in user's base is also unforgetable, so I'll watch for them now.
- "midi performance" (by lilo, 7 Oct 2006) [8/10]
I am a bit disappointed from the midi, but still glad I got it. Many sounds are too much different from the original game one. Examples:
Tactical Section - volume of the bruum, bruuum is way too much over the original, also the instruments sound weird.
Compared to the original - it tries to sound like playing real instruments instead of pure synthetics in which it sounded much better.
The intercept, for example has problem with timing when playing in winamp. When playing from beginning, there is a lower note and then the classic intercept tune. The first sound is not played when you rewind the track. Also, the original synthetic sounded a bit more impactful.
How to restore music with original synthetizers of those days?
Not sure, but I feel that there were few more notes in the Story tune in the beginning. Alse my version seemed to alternate after a couple of minutes. (or it was only in the geoscape only?)
But otherwise I am happy I found it on the net.
- "FM music, OPL chip music" (by lilo, 7 Oct 2006) [8/10]
This page http://www.student.oulu.fi/~vtatila/console_and_pc_music.html
has an article "FM Music on the PC"
explains that there are few PC games with FM music worth listening to. That COULD be true, because FM music is from analog+digital synthetisers and does not represent music made from samples like MOD - tracker music.
That is a problem. Emulating FM music takes <1% success. It would require emulation of electrical analog circuits which takes more than current CPU's can handle.
Here is a link to a real OLP3 chip recording http://www.student.oulu.fi/~vtatila/downloads/ski_or_die.mp3 (crazy Ski or die game)
One reason why I'm including an mp3 here is that no emulation of the OPL chip sounds exactly right. notice the loss in bass which is part of the sound, not to mention the screaming, distorted, fizzy lead sound which all the software emulations fail to replicate. The percussion kind of sucks but that's how it is in most OPL music.
The music in UFO Enemy Unknown, on the other hand, has some great UFO FM sound effects (difficult to emulate with a sample based card) and guitar-like FM sounds. The tunes are also long and complex and have lots going on at once, almost prog rock in that sense.
- "Good, but not Flying Armor" (by honkstar82, 12 Mar 2013) [4/10]
The sound quality in these tunes is not great. Although all the tracks from the game are here, the bass feels overdriven and most of the other sounds are kinda washed out. This archive lacks the punch of the original game, even when listened to on a modern soundfont. Still, this will definitely bring back some memories, and perhaps even a cold sweat or two!
- "Lots of silly reviews" (by steviant, 31 Jul 2021) [10/10]
These are MIDI files, they don't contain any information about how the instruments should sound, they contain only the equivalent of a musical score.
If you want it to sound like a DOS computer from 1982, then you'll need to download a special midi player made to sound that way - most people, most of the time want their MIDI files to sound like an expensive synthesizer module with realistic sounding instruments.
Here's a link to an OPL emulator for Windows... https://vgmrips.net/fo%22midi%20files%20from%20Enemy%20unknown%22%20(by%20povelitel,%2025%20Aug%202004)%20[8/10]%20This%20is%20very%20rare%20files,%20I've%20searched%20many%20sights%20until%20fourum/viewtopic.php?f=15&t=1935
Contrary to one of the other reviews, emulating an FM synthesizer is absurdly easy for any modern computer, FM synthesizers are not "analog" and are based on simple sine waves created by very cheap microchips, playing a sample is orders of magnitude harder.
The reason your MIDIs sound different is because the midi player is trying it's best to make them sound GOOD using modern samples and high quality resampling algorithms to try to make sure that saxophone really sounds like a saxophone.
Then some addled brain reminiscing about the worst synthesizers in the world complains because it doesn't sound like a 1980 Casiotone.
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Facts / description
The tunes were recorded from the the game by Borg No. One. I made numbers to tracks.
Download Game Music in ZIP archive!
Other music records from this game
Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Also programs which support reading from txt files (such as KBMedia Player) can read the info.txt file directly while playing tunes of all formats!
Help - description of Music record fields