Archive created by -=MIRSOFT=-
Look for game MODs at http://go.to/gamemods

*** Archive info ***
Archiver: Mirsoft, Andrew Hodgson
Type: Game rip
Format: MOD, S3M
Original Composer: Anthony Putson
Tracker: Anthony Putson
Num of tunes: 28
Complete: 100%

*** Game info ***
Name: Pinball World
Platform: PC
Year: 199?
Genre: Classic
Publisher: 21st Century
Developer: Spidersoft

*** Additional info ***
The unnumbered S3M tracks are from the original PC-CD version of the game. Because
they were originally stored as AMF files and converted into S3M using AMF2S3M utility,
I left here also original files too (the conversion was not completely 1:1 in some cases).
I'm not sure who composed the AMF (S3M) tracks, but I guess it's Anthony Putson (?). 
However, the MOD tracks numbered 01-06 tracks are originated from Anthony Putson's website, 
so they are sure made by him. Additional info to the numbered MOD tracks from Anthony 
Putson:

Unused Introduction Tune
I didn't use this track in the end, although 21st Century liked it, I thought It 
sounded to much like a demo tune than a game tune. Looking back now I think it 
was the right choice, and besides, I had just taken stock of a new toy!

Introduction Tune.
I was much happier with this version of the title track, although still somewhat 
technical compared to other games at the time. I wanted it to have a sound 
similar to the title tracks from the Amiga Pinball series by Olaf Gustafson. It 
was actually one of the last tracks I did for Pinball World but was the first 
track to use samples from my new Kurzweil K2000 (BIG box, small car!) The 
quality of samples at the time, I think were never bettered on the Amiga, VERY 
little background noise, perfect loops, and not very memory intensive. Sampled 
on the Kurzweil as WAVS then converted to IFF later. Wireless! Cool. Winamp does 
not recognise the fine-tune settings on the percussion, so the loops appear to 
be playing at an increased tempo, therefore sounding a bit out of time, and it 
does not recognise the sample offset command, so certain sounds appear a little 
odd! 

Desert / Train / Pacific Transition Tunes.
These three tracks were used to jump from one table/country to another. The 
theme of the tables in Pinball World were based on countries and continents of 
the world. So when a table/country was completed you would move to the next, but 
in order to get to the new table/country, we designed a number of small 
sub-games. The three transition tunes are just a few examples of this (We 
designed several sub-games.) . Desert crossing via car, Country crossing via 
train, and I cant actually remember what the Pacific crossing was for, as 
obvious as it sounds! 

End Tune
A half an hour job I think! just a few patterns that looped. Winamp does not 
recognise the fine-tune settings on the percussion, so the loops appear to be 
playing at an increased tempo, therefore sounding a bit out of time.
