Tie Fighter: Game rip
Name: Tie Fighter
Characteristics: Simulation, 3-d, 1st-Person Perspective, Shooter, Sci-Fi / Futuristic, like Wing Commander
Original/port composers: Clint Bajakian, Michael Land, Peter McConnell, John Williams
Nintendo Ent. System
PC Dos (1994) - Europe
Related Plaform: PC Dos
Format: Sequenced music (MID)
Composers of these tunes: Clint Bajakian, Michael Land, Peter McConnell, John Williams
Source / Archiver / Ripper: Mirsoft, gbroers
Music type: Game rip
Archived process: Archived completely
Num of tunes: 70
Size of archive: 348 KBytes
- "Best non-Williams Star Wars Music" (by Grit, 2 Apr 2005) [10/10]
No, this Star Wars game doesn't just loop Williams' score over and over. As you fly for the Empire in this game, the composer took the best Empire music and adapted it from the evil overtones in Williams' score and creates a feeling of militaristic glory that creates an awesome atmosphere.
From the late dos game period, this game's music is up there with WarCraft 2 in terms of its brilliance. Every time I listen to this soundtrack, it makes me want to pull the dos box down from the cupboard and clock the collectors CD again. I can't reccomend this soundtrack (or the game) enough.
- "Brilliant! Absolutely brilliant!" (by Berry2K, 17 Apr 2005) [10/10]
If the Emperor himself were to hear this, he would be very pleased indeed!
Excellent duelling, alpha one!
- "Tie-Fighter Original Soundtrack" (by MI TROOPER, 6 May 2005) [10/10]
This is one of the best Star Wars based music ever, no doubt about it!
I can remember when I played Tie-Fighter for the 1st time back in 1994 and I was amazed by the terrific arrangements by Clint Bajakian, Michael Land and Peter McConnell.
It really works on an emotional level and the music truly captures the spirit of fighting for the Empire with al the various militaristic themes.
My most favorite theme is when the battle is going well for the Empire.
You can hear it start with the subtle use of Emperor's theme that finally explodes with the full rendition of the theme.
When this happened you really felt that you were fighting for a grand cause!
It's so sad that I can't play this game anymore on today’s pc computers.
Lucasarts did release a Collectors Edition of Tie-Fighter a few years ago.
But they completely left out the midi based music in favor of John Williams’s original soundtrack that looped continuously and basically added little to the whole feel and purpose of the game, which was fighting for the emperor!!!
My biggest wish is to hear a live orchestra playing the themes of Tie-Fighter!
The London Symphony orchestra would be the obvious choice to do this.
Sadly this will probably never happen.
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Facts / description
GB 23-1-2008, In addition to the extracted files that I assume where extracted from the
game's resource files:
-Added a 5-minute ingame recording, using midi-ox and vdmsound in windows98 dos-box.
This music is dynamically generated by the game depending on the course of the mission.
-logo.mid is recorded from the game now, as above, and sounds properly now.
-Added some numbers in front of the file names to line them up according the order of
usage inside the game.
Files wist 'cs' in front are from the cutscenes.
Files with 'x' in front are not yet identified.
Files with 'xaddon' in front are probably from the Collectors edition campaign cutscenes.
In folder "extract" are the original extracted game's resource files, which have sometimes
different (worse) samples.
Download Game Music in ZIP archive!
Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Also programs which support reading from txt files (such as KBMedia Player) can read the info.txt file directly while playing tunes of all formats!
Help - description of Music record fields