Pinball World: Game rip
Name: Pinball World
Publisher: 21st Century
Developers: 21st Century, Spidersoft
Original/port composer: Anthony Putson
Platform: PC Dos (1995) - Europe
Related Plaform: PC Dos
Format: Tracked music (MOD / XM / S3M / IT)
Composer of these tunes: Anthony Putson
Source / Archiver / Ripper: Mirsoft, Andrew Hodgson
Music type: Game rip
Archived process: Archived completely
Num of tunes: 28
Size of archive: 4.89 MBytes
Facts / description
The unnumbered S3M tracks are from the original PC-CD version of the game. Because
they were originally stored as AMF files and converted into S3M using AMF2S3M utility,
I left here also original files too (the conversion was not completely 1:1 in some cases).
I'm not sure who composed the AMF (S3M) tracks, but I guess it's Anthony Putson (?).
However, the MOD tracks numbered 01-06 tracks are originated from Anthony Putson's website,
so they are sure made by him. Additional info to the numbered MOD tracks from Anthony
Unused Introduction Tune
I didn't use this track in the end, although 21st Century liked it, I thought It
sounded to much like a demo tune than a game tune. Looking back now I think it
was the right choice, and besides, I had just taken stock of a new toy!
I was much happier with this version of the title track, although still somewhat
technical compared to other games at the time. I wanted it to have a sound
similar to the title tracks from the Amiga Pinball series by Olaf Gustafson. It
was actually one of the last tracks I did for Pinball World but was the first
track to use samples from my new Kurzweil K2000 (BIG box, small car!) The
quality of samples at the time, I think were never bettered on the Amiga, VERY
little background noise, perfect loops, and not very memory intensive. Sampled
on the Kurzweil as WAVS then converted to IFF later. Wireless! Cool. Winamp does
not recognise the fine-tune settings on the percussion, so the loops appear to
be playing at an increased tempo, therefore sounding a bit out of time, and it
does not recognise the sample offset command, so certain sounds appear a little
Desert / Train / Pacific Transition Tunes.
These three tracks were used to jump from one table/country to another. The
theme of the tables in Pinball World were based on countries and continents of
the world. So when a table/country was completed you would move to the next, but
in order to get to the new table/country, we designed a number of small
sub-games. The three transition tunes are just a few examples of this (We
designed several sub-games.) . Desert crossing via car, Country crossing via
train, and I cant actually remember what the Pacific crossing was for, as
obvious as it sounds!
A half an hour job I think! just a few patterns that looped. Winamp does not
recognise the fine-tune settings on the percussion, so the loops appear to be
playing at an increased tempo, therefore sounding a bit out of time.
Download Game Music in ZIP archive!
Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Also programs which support reading from txt files (such as KBMedia Player) can read the info.txt file directly while playing tunes of all formats!
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