Mirsoft.info - World of Game Music and Games
Mirsoft.info - World of Game Music

» Game music base
» General info
» Game Music Reviews
» Musicians list
» Game music formats
» Music records list
» Games list
» Platforms list
» Manual
» Back Home

You are currently not logged in
Log In / Register

Online Since 1999.
Last updated: 26.August, 2018.
Made in Slovakia.
Contact info
Slovak version
This is an ad-free site.

Pinball World: Game rip

Download game music in ZIP archive from World of Game Mods/Mids

Game info

Name: Pinball World
Characteristics: Classic
Publisher: 21st Century
Developers: 21st Century, Spidersoft
Original/port composer: Anthony Putson
Platform: PC Dos (1995) - Europe

Music info

Released: 1995
Related Plaform: PC Dos
Format: Tracked music (MOD / XM / S3M / IT)
Composer of these tunes: Anthony Putson
Source / Archiver / Ripper: Mirsoft, Andrew Hodgson
Music type: Game rip
Archived process: Archived completely
Num of tunes: 28
Complete: 100%
Size of archive: 4.89 MBytes

User reviews


Facts / description

The unnumbered S3M tracks are from the original PC-CD version of the game. Because
they were originally stored as AMF files and converted into S3M using AMF2S3M utility,
I left here also original files too (the conversion was not completely 1:1 in some cases).
I'm not sure who composed the AMF (S3M) tracks, but I guess it's Anthony Putson (?).
However, the MOD tracks numbered 01-06 tracks are originated from Anthony Putson's website,
so they are sure made by him. Additional info to the numbered MOD tracks from Anthony
Putson:

Unused Introduction Tune
I didn't use this track in the end, although 21st Century liked it, I thought It
sounded to much like a demo tune than a game tune. Looking back now I think it
was the right choice, and besides, I had just taken stock of a new toy!

Introduction Tune.
I was much happier with this version of the title track, although still somewhat
technical compared to other games at the time. I wanted it to have a sound
similar to the title tracks from the Amiga Pinball series by Olaf Gustafson. It
was actually one of the last tracks I did for Pinball World but was the first
track to use samples from my new Kurzweil K2000 (BIG box, small car!) The
quality of samples at the time, I think were never bettered on the Amiga, VERY
little background noise, perfect loops, and not very memory intensive. Sampled
on the Kurzweil as WAVS then converted to IFF later. Wireless! Cool. Winamp does
not recognise the fine-tune settings on the percussion, so the loops appear to
be playing at an increased tempo, therefore sounding a bit out of time, and it
does not recognise the sample offset command, so certain sounds appear a little
odd!

Desert / Train / Pacific Transition Tunes.
These three tracks were used to jump from one table/country to another. The
theme of the tables in Pinball World were based on countries and continents of
the world. So when a table/country was completed you would move to the next, but
in order to get to the new table/country, we designed a number of small
sub-games. The three transition tunes are just a few examples of this (We
designed several sub-games.) . Desert crossing via car, Country crossing via
train, and I cant actually remember what the Pacific crossing was for, as
obvious as it sounds!

End Tune
A half an hour job I think! just a few patterns that looped. Winamp does not
recognise the fine-tune settings on the percussion, so the loops appear to be
playing at an increased tempo, therefore sounding a bit out of time.

Music download

Download Game Music in ZIP archive!

Record created/updated: 7. November 2003.
Something wrong with these data? - Write corrections / additions to Game Music Base
Upload MOD/MIDI game music to this music record - if you have music to World of Game Mids/Mods archives
Write other feedback/comments to this record - for other comments/suggestions
Information provided here may not be accurate and are provided only as an informative resource, without any warranty.


Other tools

Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Also programs which support reading from txt files (such as KBMedia Player) can read the info.txt file directly while playing tunes of all formats!

Help - description of Music record fields