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Online Since 1999.
Last updated: 4.October, 2024.
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Extreme Assault: Game rip

Download game music in ZIP archive from World of Game Mods/Mids

Game info

Name: Extreme Assault
Characteristics: Action, 1st-Person Perspective, Arcade, Helicopter, Shooter, Tank
Publishers: Blue Byte, Blue Byte Software GmbH
Developers: Blue Byte, Blue Byte Software GmbH
Original/port composers: Chris Huelsbeck, Fabian del Priore
Platform: PC Dos (1997)

Music info

Released: 1997
Related Plaform: PC Dos
Format: Sequenced music (MID)
Composers of these tunes: Chris Huelsbeck, Fabian del Priore
Source / Archiver / Ripper: Mirsoft, totoro
Music type: Game rip
Archived process: Archived completely
Num of tunes: 19
Complete: 100%
Size of archive: 201 KBytes

User reviews


Facts / description

Intro, Credits Track and few ingame jingles composed by Chris Huelsbeck.
Ingame Tracks and the rest composed by Fabian del Priore.

The game features both CDDA- and MIDI-music (in XMIDI-format).
Part of the files contained in this archive (xa_*_xmi.mid) have been
converted from XMI to MID-format by using XMI2MID 1.0Beta,
written by Markus Hein (heinm@cs.tu-berlin.de).
Most of the remaining files (xa_*_orig.mid) are original MIDI-files
kindly provided by Fabian del Priore.
Finally, one file (xa_lev5a_rec.mid) was recorded via MIDI from a PC
to an iBook where the song was saved as MIDI file.

Archive created for World of Game MIDs. Look for great game MIDs at
http://gamemids.mirsoft.info

Music download

Download Game Music in ZIP archive!

Other music records from this game

Record created/updated: 21. January 2004.
Something wrong with these data? - Write corrections / additions to Game Music Base
Upload MOD/MIDI game music to this music record - if you have music to World of Game Mids/Mods archives
Write other feedback/comments to this record - for other comments/suggestions
Information provided here may not be accurate and are provided only as an informative resource, without any warranty.


Other tools

Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Also programs which support reading from txt files (such as KBMedia Player) can read the info.txt file directly while playing tunes of all formats!

Help - description of Music record fields